package Powers;

public class CollisionIdea 
{
	/**
	 * Move all objects that are under X pixels
	 * if over X pixels store for moving after
	 * 		When adding "to fast" move them based on a line intersection.
	 * 		Calculate a number of points along the trajectory that the object will be in. 
	 * 		Step size of X pixels. 
	 * 		Check line intersection
	 * 		Check if the objects collide at the right time if moved between these smaller time steps
	 * 		Remember earliest collision. Only update with earliest collision. 
	 * 		If collision earlier than what it was going to move then position is back updated to that position.
	 * Check all collisions as per normal.
	 */
	
	public boolean collide()
	{
		return false;
	}
}
